Harumi was the first to be shot.

She didn’t really understand what the job was when she was signed up for it. None of them did. There was a lot of technological jargon thrown around in the pitch; visionary, utopian sounding buzzwords piled up on top of each other in lieu of any real answers. Bewitching, new, the first of its kind, the beginning of the inevitable future. But she didn’t care about any of that. All she cared about was getting paid.

Harumi Nemoto was a gravure idol active primarily in the early 2000s. Gravure, for those unaware, has…


My journey through the monstrous visual novel Wonderful Everyday continues and boy oh boy, if chapter one (or part one of chapter one?) gave me a lot to chew on, then chapter two is a full-course meal. In no time at all, Wonderful Everyday has blown itself wide open from what I took as a thematically concise story to an impressively complex one connecting and riffing off of all sorts of ideas to make a something very dense and very cool.

So let’s jump right into it! My initial thoughts…part 2!

I’ve recently developed tinnitus. There is, and likely…


Very recently I have started playing Wonderful Everyday: Discontinous Experience (or for the dweebos out there: Subarashiki Hibi ~Furenzoku Sonzai~), a highly regarded 2010 visual novel that is a regular face on Japanese “best visual novels/eroge” lists. And who would guess it, I’m kind of taken with the thing. Just in the beginning it has shown itself to be a very intelligent and thoughtful and full of boobies, and who could ask for much more than that, honestly?

And, finding myself with a solid three pages of notes after finishing the first of the game’s six (as far as I…


On exorcisms, spirit photography, and an obscure game that birthed a legend

In 2002, at the height of a nonstop blitz leading up to their latest release, the president of Japanese game development company Media Entertainment called a meeting. It was already well into the evening, the sun having probably set long ago. Walking into the meeting room, everyone already knew what had happened. They could feel it in the air; the news they all expected, the news they dreaded most.

Lead developer, K-Kawa, had died, their body found in a train station bathroom only a few hours ago, hung from the neck to one of the stalls. Suicide. One developer, a…


content warning: discussion of sexual violence

(this was originally made as a video which you can watch here!)

I’m being haunted by a video game. It’s a term used a lot when discussing art — haunting. But as silly as it might be, I really do think there is something to the idea. It happens a lot after all, and I think to most people, where a work of art, whatever medium it might be, finds itself invading your life. It might just be a moment or an image, or nothing more than a single word; but whatever it is…


I was never really into planes. When Ace Combat 3: Electrosphere released in Japan on May 27, 1999, I was four, living in a home in the middle of nowhere, close enough to a US Air Force training base that it was not uncommon to look up and see stealth bombers or helicopters or jets fly by; to hear the soft boom of the sound barrier-breaking overhead. Living on the top of a lonely hill surrounded by nothing but open fields and farmland, where the horizon in all directions was a flat line, they seemed almost as common as birds…


Sometimes I lie awake at night wondering how I lucked into living in a universe where Ghost in the Shell exists. How this erotic, hyper dense, hard sci-fi manga managed to spawn a multimedia franchise that is still strong some 30 years later and emerge as one of the most influential works of science fiction in that time is beyond me. Not only that, but the children of that original manga — the spin-offs and movies and shows — are good! Frequently great, even! Ghost in the Shell is a name that now belongs to an all-timer manga, an all-timer…


Work sucks.

It is wild that we have collectively decided that 1) it is good to devote the majority of your life to your job and 2) that work is, on some level, supposed to be bad. Five years later and I still think back almost daily to my year spent full-time in fast food — to the hatred spewed at me for no reason, to the constant power-plays and internal social structures dominating the back room, to the exhausting dullness of it all and the horrible knowledge that there is no end, that it will keep going just as…

Baxter Burchill

cool dude with ‘tude writing for fun Twitter: @cosmicspooks

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store